Microcontents

Pros and cons of the top animated video making platforms

in Snackson we create audiovisual material to give support to the content previously designed, content created by ourselves in which we recreate situations or explanatory videos to bring people new knowledge in a quick and funny way. To carry out … Read More

Content is the key (microlearning)

Snackson’s success lies both in its technical conceptualization and its approach to contents. In the case of microlearning, the impact is clearer: media determines the type of content to show. We are aware of these circumstances and we want to … Read More

What do Think with Google and Snackson have in common?

As you are reading, it turns out that Snackson shares the concept of Micro-Moments with the marketing team at Google, Think with Google. A concept that was born from the fast-paced lifestyle our society currently leads. Our accelerated rhythm of life and … Read More

Google Spotlight Stories, adventures in 360 degrees

New technologies are innovating and adapting the way in which we tell and present stories. On this occasion we will talk about Google Spotlight Stories, do you know it?. It’s one of the projects of Google ATAP, a group of … Read More

Micro-storytelling: We’re all storytellers!

Storytelling is the art of telling stories. Andrew Stanton, director of films such as “Toy Story” or “WALL-E” said in a TED Talk “The clues to a great story“: Storytelling is knowing your punchline, your ending, knowing that everything you’re … Read More

e-volving. From e-learning to m-learning

This is a translation by Snackson of a post originally written in Spanish by Jordi Pizarro, who published it at designtraining.cat.   The logical evolution of learning processes involves, inevitably, technology and it’s like this no matter what, it involves finding methodological … Read More

LO Characteristics and granularity

Some days ago we wrote about Learning Objects (LO) yand we told that soon we would talk about their characteristics. Well, here we are with the ones that are considered as more important. According to Polsani (2003) they are: accessibility, … Read More

Learning Objects (LO)

Their appearance dates back to the 1970s in the Latin American countries. They have been spreading all over the world through the years until they adopted their identity, which was conferred by Wayne Hodgins (1992), who developed the concept around … Read More

Gamification: press start!

On 28th January we had the pleasure of participating in the meeting “¡La gamificación no es un juego de niños!” (Gamification is not a kid’s game!, in English) by Grupo Talentum and organized by Fundació Factor Humà. Miguel Ángel, Snackson’s CEO, … Read More

We keep increasing our catalog!

Less than a month ago, we presented to  you new categories available for our clients. Well, we already have a few more!!! Christmastime is a time for joy, surprises, and presents… so, as it is to be expected, we brought you … Read More