gamification

Mobile phones: weapons of mass creation

This is a translation from the original post written by Jordi Pizarro on designtraining.cat   There are 2 ways we can see mobile phones: as weapons of mass distraction or as weapons of mass creation. This isn’t just my opinion, these … Read More

What do Think with Google and Snackson have in common?

As you are reading, it turns out that Snackson shares the concept of Micro-Moments with the marketing team at Google, Think with Google. A concept that was born from the fast-paced lifestyle our society currently leads. Our accelerated rhythm of life and … Read More

The 6 most read articles at Snackson

Today’s post is a bit different to the ones you’re used to. After looking back on our articles, we have come up with a list of the most read posts of our blog in the past 6 months. Now you … Read More

The Opportunity of the “Little Guys”

A few days ago we participated in a meeting with one of Snackson’s clients in which the training managers from all areas of the business were present. It’s a multinational business with a complex structure, numerous training requirements, a need … Read More

4 Ways that Snackson can be Used in the University Environment

Academia has experienced many changes to the learning process with the rapid evolution of technology over the last few decades. These days the library serves the same purpose as a coffee shop: just a quiet place to study. Students no … Read More

Our experience at 4YFN 2017

We had already mentioned a few weeks ago that this was our second year taking part in 4YFN. The excitement of the days ahead and how fast they went by… Well, as I was saying, from the 27th of February … Read More

Gamification: press start!

On 28th January we had the pleasure of participating in the meeting “¡La gamificación no es un juego de niños!” (Gamification is not a kid’s game!, in English) by Grupo Talentum and organized by Fundació Factor Humà. Miguel Ángel, Snackson’s CEO, … Read More

Why should we apply gamification in education?

Games have always been considered as a ludic activity, something entertaining and for the spare time. That is to say, an activity that we voluntarily make in order to escape from routine and have fun. Usually, these actions have always … Read More