Gamification

Mobile phones: weapons of mass creation

This is a translation from the original post written by Jordi Pizarro on designtraining.cat   There are 2 ways we can see mobile phones: as weapons of mass distraction or as weapons of mass creation. This isn’t just my opinion, these … Read More

¿Falta de inspiración? 5 ejemplos de diseño UI y UX

Lacking inspiration? 5 examples of UI and UX design

5 examples of UI and UX design With the advent of new technologies comes the need for creating new terms for all the innovations that pop up around us and that become part of our day to day lives. I … Read More

Google Spotlight Stories, adventures in 360 degrees

New technologies are innovating and adapting the way in which we tell and present stories. On this occasion we will talk about Google Spotlight Stories, do you know it?. It’s one of the projects of Google ATAP, a group of … Read More

e-volving. From e-learning to m-learning

This is a translation by Snackson of a post originally written in Spanish by Jordi Pizarro, who published it at designtraining.cat.   The logical evolution of learning processes involves, inevitably, technology and it’s like this no matter what, it involves finding methodological … Read More

Gamificación: press start!

Gamification: press start!

On 28th January we had the pleasure of participating in the meeting “¡La gamificación no es un juego de niños!” (Gamification is not a kid’s game!, in English) by Grupo Talentum and organized by Fundació Factor Humà. Miguel Ángel, Snackson’s CEO, … Read More

Crear microcontenidos: Estrategias relevantes y con gancho

Key strategies: developing relevant and catchy microcontents (II)

Two weeks ago, in the first part of this post, we explained 5 of the 10 key strategies for the creation of microcontent. If you missed it or don’t remember them, click here to read it. Today we offer you … Read More

Cuando jugar no es un juego. ¿Por qué aplicar la gamificación en educación?

Why should we apply gamification in education?

Games have always been considered as a ludic activity, something entertaining and for the spare time. That is to say, an activity that we voluntarily make in order to escape from routine and have fun. Usually, these actions have always … Read More