Gamification

Mobile phones: weapons of mass creation

This is a translation from the original post written by Jordi Pizarro on designtraining.cat   There are 2 ways we can see mobile phones: as weapons of mass distraction or as weapons of mass creation. This isn’t just my opinion, these … Read More

Google Spotlight Stories, adventures in 360 degrees

New technologies are innovating and adapting the way in which we tell and present stories. On this occasion we will talk about Google Spotlight Stories, do you know it?. It’s one of the projects of Google ATAP, a group of … Read More

e-volving. From e-learning to m-learning

This is a translation by Snackson of a post originally written in Spanish by Jordi Pizarro, who published it at designtraining.cat.   The logical evolution of learning processes involves, inevitably, technology and it’s like this no matter what, it involves finding methodological … Read More

Gamification: press start!

On 28th January we had the pleasure of participating in the meeting “¡La gamificación no es un juego de niños!” (Gamification is not a kid’s game!, in English) by Grupo Talentum and organized by Fundació Factor Humà. Miguel Ángel, Snackson’s CEO, … Read More

Developing relevant and catchy microcontents: Key strategies (II)

Two weeks ago, in the first part of this post, we explained 5 of the 10 strategies for the creation of microcontent. If you missed it or don’t remember them, click here to read it. Today we offer you the … Read More

Why should we apply gamification in education?

Games have always been considered as a ludic activity, something entertaining and for the spare time. That is to say, an activity that we voluntarily make in order to escape from routine and have fun. Usually, these actions have always … Read More