This is a translation from the original post written by Jordi Pizarro on designtraining.cat There are 2 ways we can see mobile phones: as weapons of mass distraction or as weapons of mass creation. This isn’t just my opinion, these … Read More
Gamification
Lacking inspiration? 5 examples of UI and UX design
5 examples of UI and UX design With the advent of new technologies comes the need for creating new terms for all the innovations that pop up around us and that become part of our day to day lives. I … Read More
e-volving. From e-learning to m-learning
This is a translation by Snackson of a post originally written in Spanish by Jordi Pizarro, who published it at designtraining.cat. The logical evolution of learning processes involves, inevitably, technology and it’s like this no matter what, it involves finding methodological … Read More
Gamification: press start!
On 28th January we had the pleasure of participating in the meeting “¡La gamificación no es un juego de niños!” (Gamification is not a kid’s game!, in English) by Grupo Talentum and organized by Fundació Factor Humà. Miguel Ángel, Snackson’s CEO, … Read More
Key strategies: developing relevant and catchy microcontents (II)
Two weeks ago, in the first part of this post, we explained 5 of the 10 key strategies for the creation of microcontent. If you missed it or don’t remember them, click here to read it. Today we offer you … Read More
Why should we apply gamification in education?
Games have always been considered as a ludic activity, something entertaining and for the spare time. That is to say, an activity that we voluntarily make in order to escape from routine and have fun. Usually, these actions have always … Read More